Posts in Hardware

583 Calculators







Vintage Technology has an enormous array of 1970’s era calculators on display. I’m into it because I love numbers, but if you want to know how many diodes and capacitors there were in a Caltronic 812, you are in luck. Each comes with a photo and an extraordinarily detailed reference page. There are 128 identified brands, and 583 calculators in total!

As an aside, I used to love calculators with an on/off button. I hated the kind that would turn off in a minute or two when unused. I mean I get it, but I like the power of having an on/off.

You may recognize the Omron from an earlier post. I’m sad Braun wasn’t represented on this page too…

via Core77

Galaksija Computer



I came across this gem the other day but haven’t been able to find any better shots of it. The Galaksija was an early 80’s Yugoslavian DIY computer kit designed by Voja Antonić. I found the top shot — which I believe was taken at some sort of computer museum — at Avian’s Blog. Given that this was a DIY kit, the external appearance of each unit differed and most weren’t all that interesting. But that top one is incredible; I don’t know what I’d do with it, but I want it in my studio. Anyone have any other shots of this particular one?

Bonus: “High Resolution Graphics” on the Galaksija
httpvh://www.youtube.com/watch?v=2IhIGAo21JY
httpvh://www.youtube.com/watch?v=lkQ5yS2HIpM

Wacom Cintiq 21UX Unboxing





Saw this set of Cintiq unboxing photos on Engadget today and even though the concept of documenting a retail product unboxing seems ridiculous, I couldn’t resist. Ever since I saw a Cintiq (a combination LCD display and tablet) on demo in Barcelona (OFFF) a few years back I’ve been wanting one. I’m not sure that it would benefit me that greatly but it would be fun to find out. Maybe not $1,999 (msrp) worth of fun, but definitely something I’d like to try.

The problem is that this kind of device relies on a mode of interaction few of us are very familiar with so it’s tough to make the leap without knowing if it will work for you. It’s not like you find these on demo anywhere; the only place I know of that stocks them in San Francisco is Calumet and they have them tucked away in some back corner, there’s not even a floor model out much less a working display last time I checked. I wish they had some sort of trial period but I suspect that would be a bad thing for me; I’m pretty convinced if I really spent some time with this thing I wouldn’t want to give it back. The only drawback I heard was poor color representation due to the touch surface over the screen, hopefully they’ve remedied that issue with this latest iteration.

Some questions: Anyone using one of these? Care to share your feelings? Everyone else: Are you planning on getting one? If not, would you use this if someone gave you one? How much cheaper would it have to be to make you consider it? Current Wacom users, does this seem like an improvement or would you rather stick with your regular tablet? Discuss in the comments

Link

OCZ Z-Drive R2: 1.4GB/s



You may have noticed that I’ve posted quite a bit on the subject of SSD drives over the past couple years. The speed this technology can afford has the potential to finally set us free as artists so that we can focus on our work and not beach balls and hourglasses. The main bottleneck of modern computers is the hard disk drive, which has inexplicably been frozen in time at speeds which have remained constant almost as long as I can remember. Remove this bottleneck and a whole new world opens up.

The problem with SSD so far is it’s failure to truly deliver on it’s promises of speed. Sure, 250MB/s is fast, but only marginally quicker than a standard HDD. So I was excited to see the announcement from OCZ that a new version of their Z-Drive, the “R2” is due out soon.

The original Z-Drive was somewhat of a disappointment but — at least from the specs on this one — they seem to have learned some lessons from that initial attempt. The new model sports an 8 way RAID 0 setup (basically like 8 SSD drives in RAID 0 on a hardware controller — beats the heck out of my setup) — and speeds around 1.4GB/s. In case you didn’t read that correctly: 1.4GB/s. Insane speeds. And that’s both ways, read and write.

Imagine having this thing set up as your Photoshop swap drive (or, as the Engadget article suggests, editing raw 1080p footage in real time). In PS, I’d imagine you could tear through 24×36″ @ 300dpi with hardly a delay. And at 2TB (the largest possibly configuration), the Z-Drive is truly massive for an SSD. You could fit your entire OS and your data on there for quick file open/saves. And with 1.4GB/s of overhead, I wouldn’t think twice about using the drive as my OS and swap at the same time.

Now for the price (which hasn’t been announced yet): expect ridiculous. The original model ranged from $1500-$2700 and I don’t see this one coming too far down from that. But for performance like this, you have to pay. And when you consider the potential cost of eight SSD drives totaling 2TB and a hardware RAID controller the Z-Drive starts to sound a bit more affordable.

OCZ Product page
Further reading at Engadget & Hot Hardware

W9EVT Radio Room







This is Chicago-based ham radio operator George Ulm’s radio collection. This is just mind blowing; so many beautiful old machines in there. I would have preferred a room full of synthesizers, but this has it’s own thing going on. This is all housed inside a pretty nondescript house in Ulm’s backyard.

More photos and info at QRZ.com

CDM: Paul Frindle Interview


Create Digital Music has posted an excellent interview with Paul Frindle. Frindle was one of the people at the center of the digital revolution in audio recording; he worked on SSL G-Series Console, was “part of the team that broke the “damnable black art” of digital conversion”, founded Oxford Digital (whose EQ plugin I still use extensively), and developed the application the Sony OXF-R3 Console. It’s a pretty technical article but it highlights how creativity and genius can combine to fundamentally change an art form.

Some producers and musicians these days lament the shift to digital saying that analog will always be better than digital. I tend to agree with that statement — particularly when it comes to synthesis — but the move to digital has made the process of production so much more efficient and accessible that it’s hard to argue against it. Digital audio has opened the doors of the music industry to anyone with a computer and made artists of people who might not have had access otherwise. Although I have spent many years trying to shift my process into the analog domain, I certainly wouldn’t have been able to get a start in music if it weren’t for the ability to record digitally.

So here’s to Paul Frindle and everyone like him who paved the way for a revolution in music, because whether we’re making music or enjoying it, we all owe these pioneers a debt of gratitude.

Interview Link

Elekit Tube Amplifier





This gorgeous piece of hardware is the Elekit Tube Amplifier, designed by Koichi Futatsumata. I’ve always been obsessed with tube amps but I’ve never seen one look this good. Of course, it would look best if the rest of your furniture is of a similar spec — which is not the case for me — but maybe this is so amazing that it can elevate even the most drab of living spaces with its sexy minimalism. The only problem is that I want to buy it right now and it appears to be impossible. I find way too many concept pieces that look amazing but never find their way into the marketplace. At least this one looks like it might eventually be for sale. (But by then Apple may have released their “newest creation” and I won’t have any money left…)

via Kitsune Noir and Minmalissimo

10/GUI

Picture 1

These days there seems to be a never-ending stream of “next-generation” graphical user interfaces being by trotted out by experts. Unfortunately for us, most seem to be fundamentally flawed in some way or another. They’re usually too expensive, ergonomically unsound, or otherwise impractical for whatever reason. I’ve worked with multi-touch systems before and while novel, they never seem to live up to the promise of “mouse-killer”. Sure, Microsoft’s multi-touch tables might make ordering drinks all super futuristic at some point, but no one wants to use Photoshop for 8 hours on a Ms. Pacman table. It seems the humble mouse — that tired paradigm of human-machine interaction we’ve been shackled to for decades — isn’t going down so easily.

There is hope though. Today I saw a video outlining 10/GUI, a new kind of graphical user interface that “aims to bridge this gap by rethinking the desktop to leverage technology in an intuitive and powerful way.” Whether or not it can attain that lofty goal is anyone’s guess. What really struck me about this particular system was the pragmatism exhibited by it’s developers. They’ve mixed in a healthy dose of innovation with tried-and-true familiarity to come up with a very compelling compromise that has me wanting to see more. As a musician and graphic designer I wonder if a system like this could ever address all of my needs, but I suppose I’d have to get my hands on it to really know. The main problem with envisioning the potential success of a new interface like this is that the current software we all use was created for the mouse. It’s easy to dismiss 10/GUI when comparing it to how I am accustomed to interacting with my computer, but if the applications I use were rewritten with an interface like this in mind, who knows how powerful it might be.

At any rate, the video is worth a watch, it’s an exciting proposition and perhaps a glimpse of what’s in store down the road. The actual demo beings around the half-way point. Video

What do you think? When, if ever, will we see any of these next-gen interfaces in our workflow? Finally, if something like this was available now, would you use it? Sound off in the comments

Via Ignore The Code | Official 10/GUI site

New Oberheim SEM

sem_pic_highres

This one is for all you analog synth geeks out there (but mostly just Beamer): Tom Oberheim is producing a new line of SEM modules. This is big news for any synth enthusiast as the Oberheim SEM (introduced in 1974) is widely regarded as the best sounding synthesizer ever made. Unfortunately they are very rare, complex, and expensive machines so until now it’s been pretty difficult acquire and maintain a working example.

I have an Oberheim Four Voice (pictured below) and while it’s not the synth I use the most, it’s certainly the prize of my collection. I really do love working with older machines, but for the sake of reliability I prefer using newly manufactured versions of the originals (e.g. the Moog Voyager). That is, of course, as long as they sound like the original and according to Mr. Oberheim — see video above — these new SEM’s are very faithful to their predecessors. Here’s hoping someone will make a faithful recreation of the Korg Mono/Poly because it’s pretty scary knowing my favorite synth is about to turn 30 years old.

Oberheim Four Voice sitting atop a Fender Rhodes

Oberheim Four Voice sitting atop a Fender Rhodes

Joe Zawinul (Weather Report) at the Oberheim Four Voice

Joe Zawinul (Weather Report) at the Oberheim Four Voice

And just for good measure, here’s Jan Hammer (who also used an Oberheim Four Voice) freaking out on a Minimoog:

hammer1onstage.l

Studio Update: October 2009

Akai MPD18

Akai MPD18


I usually hesitate to do music production related posts as the focus of this blog is more centered in the visual world (On a side note, I always wonder how many of you produce music as well as design? | Comment). But I’ve really been shifting gears lately into album mode, getting the studio all dialed in so the final stretch is as trouble free as possible. To tell the truth, this past year has been one giant computer headache. Photoshop has been running like a champ on Windows 7 64-bit, but Sonar — the audio software platform I use to record / produce with — has been nothing but trouble. Over the years, I’ve slowly moved to where I do all of my sound generation and most of my processing outside the computer with analog gear but I still use the computer to record and arrange. Sonar is still the central element to the most complex stage of the production process. If it’s not behaving, the whole chain breaks down very quickly. To be fair though, it’s actually the supporting cast of digital hardware that’s been causing all the problems, not Sonar itself. My analog-to-digital digital conversion system was built around a MOTU 828MKII audio interface and a MOTU MIDI timepiece. They worked great in Windows XP but just weren’t making the cut in Windows 7 and Vista. MOTU’s driver support for Windows is pretty bad, they’re more of a Mac-centric company. So I finally ditched them and went with German manufacturer RME’s Fireface 800 as the core of the system. RME were originally a Windows only hardware maker and are very dedicated to stable performance across both platforms. They also make some of the best analog to digital converters in the business so it was nice to get that upgrade included in the deal. I also finally took the time to really tweak the computer and chase down all the little bugs and conflicts so everything is running smoother than ever now. Unfortunately I had to leave the ridiculously fast Windows 7 and go back to Vista Pro x64, but it’s only a minor step down in performance so it’s well worth the added stability. I am betting I’ll be able to move back up to Win7 within the next 6 months. And before anyone says “you should switch to Mac” I must add that most of my go-to plugins and music software are PC-only, I couldn’t really switch to Mac if I wanted to. And believe me, over this past year I have wanted to on several occasions. But I think all that is behind me, the new rig is rock solid and I’ve cloned the drive with Acronis True Image so it will always be fast and clean (I can just flash the drive back to the initial state any time things start to bog down).

So now with everything working properly, all at once, for what seems like the first time in ages, it’s time to get down to the business of producing this album. I have all the material in place, it’s just a matter of arrangement and production at this point. I do enjoy this phase, when I’m in the middle of it, but truthfully I don’t always look forward to it. I just remember all the late nights up at 7am driving back and forth from LA and Sacramento getting stuff mixed and mastered, then mixed and mastered again, and again…. and so on. Sometimes it seems like it never ends. The last song I finished — the forthcoming Coastal Brake 12″ — was one of those very trying experiences. It was just such a dense and complex mix, I hit the wall a few times and really had to reconsider things. Luckily I was able to keep my head and after about two months of pushing and pulling I finally got a version I was happy with.

So here I am coming off that experience with a whole album’s worth of tracks all lined up for the same treatment. I figured it was time to evaluate my work flow and determine what I could do to optimize things and make the process more fun than work. I started by rewiring and reconfiguring the entire studio, from top to bottom, three times. With each pass I took a week to work with things and noted all the little issues and roadblocks that I encountered with the setup. I then incorporated those into the next redesign. I spent years trying to just get things setup quickly so I could get to work, not realizing that if I really took the time to get it all set up and configured properly the first time, in the end I would save a ton of time and energy.

So now I’m sitting in the newly optimized studio and it really feels good. My head is clear and I feel like I have instant access to all the tools I need to get work done. I’ve already written a chunk of new material in the past few days and am starting the process of working back through the existing songs and getting them into their finished forms. One very cool perk of this whole experience was rediscovering something that I had all but forgotten about from my earlier days as a musician. When I first started out in music, my first real piece of gear was an Ensoniq ASR-X, a combination drum machine / synth which used drum pads instead of keys. I sold it years ago and always regretted it (Actually, I sold one, got a new one, then sold that, then got another, then finally sold that again…but that’s a very long story). Anyways, I’ve always missed the physical drum pads and ever since I moved to San Francisco I can’t play my real drum kit very late at night anymore. Over the weekend I was at Guitar Center picking up some cables and noticed Akai’s new little drum trigger pad, the MPD18 (pictured at the top). Only $99 for 18 genuine MPC pads, that’s an insane deal. My ASR-X was always like the poor man’s MPC so I always lusted after them whenever I saw one at a show or something. I was a bit skeptical about whether the $99 MPD18 could live up to the venerable MPC, but once I got it home I was amazed at how sensitive and tactile the pads are. Needless to say, I’ve been loading my drum machine up and triggering it with the MPD for the past two days straight. It’s not even work anymore, I forgot how fun these things are, and I honestly think the results are more fluid and realistic than programming drum patterns by mouse.

I will be posting some pics of the new studio just as soon as I borrow my brother’s wide angle lens. For now, here is some gratuitous gear smut, the original MPC60 (Akai + Roger Linn) in all it’s glory:

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